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Skratch Lessons: In-Depth Tutorial Part 2

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once again, I'm going to expand it so we
can see it.
And I'm gonna discuss what the different
segments of the advanced deck section
actually does You can see that we have
three buttons here.
We've got a move button, which I'm going
to explain to you,
we have a queue button and we also have a
grid button.
And we're gonna briefly go through those
three and I'm gonna explain to you guys
exactly which each one of those advanced
deck section options actually does.
The first one I wanna start off with, cuz
I think it's the funnest, is the queue
[SOUND] Those of you who've played around
with some digital DJing before,
I'm sure you're already familiar what
setting queues can already do.
As you can set a cue in a track to be able
to start a track from a specific point.
You can hit a button on your keyboard like
one, two, or
three so it jumps back to that specific
cue point, whatever you want.
So I'm gonna show you guys how you can
store cue points as
well as storing saved loops and different
types of cue points cuz Traktor's got so
many different types of cue points.
We can store up to 32 individual cue
points per track inside of Traktor,
but you'll notice that when I'm in the Q
section, we've got eight buttons here.
We've got one, two, three, four, and we
got five, six,
seven, eight and those are eight hot Q
meaning that they're quick access and easy
to get to as fast as you possibly want to.
So, let's just go ahead and start doing
something by like, for instance,
saving some loops.
[NOISE] So let's start this track again.
All right, so
let's say I'm going to drop a two beat
loop real quick right here.
It's like that.
Now lets just say for instance, I like
that loop and I want to save it.
You'll notice that on the far right hand
side section there's a button that says
store, if I hit that store button you'll
notice that
my hot queue button number two lit up
green and
the reason why it lit up green is because
I just stored and saved a loop.
To number two, when you save different
types of queue points to these eight hot
queue buttons they're gonna be colored
different, like regular queue points might
be blue the loops are gonna be green and
we're gonna get on to the rest of them.
You'll see that the color coding changes a
little bit.
So right now on number two I've got a
green loop saved to it.
Now let's get a different loop set going
So I'm gonna drop outta that and right
here I'm gonna drop one.
I'm gonna store that one coz I like it.
And I'm gonna drop out of that loop now.
All right, and
I'm gonna drop another loop right here.
Fall out of that one,
let's get one more just for kicks.
All right I'm gonna save that one.
So now I've got loops on 2, 3, 4, and 5.
You can see them lit up on the screen
here, green 2, 3, 4, and 5.
[COUGH] Now I've got those loops there.
I have those eight hot cue buttons
assigned to a quick key command on my
keyboard here.
So I can start hitting buttons on my quick
command and
be able to call up loops really quickly
when I want.
So for instance lets, lets play around
with these loops for a second.
Just like that.
So, having that kind of access to be
able to recall loops really quickly,
be able to drop stuff on the fly.
You can do things where you're just taking
little individual loops and
tiny samples of different tracks, it could
be a vocal from an acappella of
one track an instrumental beat of another
And on the fly while you're DJing you can
get really creative and
do some really crazy like on the fly
mashup mixes or remixes while,
right when you're DJing right on the spot.
So I showed you how you guys can do that
and I'll show you real quickly like, for
instance, number five here.
I can drop down this menu that's right
above my hot queues and
you can see that I have a list of
different types of queue points.
I have a regular queue.
I got a fade in queue,
fade out which we can discuss a little bit
later in more detail.
We have a load queue point, a grid queue
point and a loop queue point.
I'm gonna des, explain a little bit about
what a load queue point is.
What a load queue point is, you can see
when I, when I hit that, it turns orange.
That basically means that even if I load
up another track to the deck, and
load up this one again.
Every single time I load that track up to
that deck,
it's always gonna load that track to that
orange key point.
Without having to hit anything, it's gonna
do it instantly, automatically,
right on the fly.
Also we could have regular queue points by
selecting that you can see that
the regular queue points are lit up blue.
We could drop down queue points anywhere
in the track and be able to reference back
to those queue points at any particular
time you want, doesn't matter.
So let's say for instance I dropped all
these loops and
cues and I don't like them, well it's
pretty easy to delete them.
I can hit five here and you'll notice that
there's an icon of a trash can here.
When I hit the trash can the cue, the cue
hit four, hit the trashcan, disappears.
I hit three, hit the trash can, gone.
Let's say if I want to move them, maybe I
want all my loops to be on four and
all my cues to be on five through eight.
To do that, I could select, for instance,
this loop right here which is on number
two, I can hit the button that says map,
and I can move that to number five,
or I hit map and move it to number eight,
or if I want, or, once again,
I could eight and just hit the trash can
And it disappears.
So that way you can organize your loops
and your queues and
everything You can delete them.
You can even name them if you want.
I can hit two and hit the store button and
right here in the middle on number two I
can name this loop right here to be
intro loop, and every time I access that
part, the little name will pop up.
So, I can kinda visually see it with my
eyes and be like,
okay that's the intro loop right there.
So, there you go.
That's how you're gonna use the queue
points and the loops and
the automapping and all that stuff.
So, you can do some crazy stuff with that.